HDR Light Studio, Nottingham, United Kingdom. 8,097 likes 15 talking about this. Twitter: @hdrlightstudio Instagram: @hdrlightstudio. 8K Tonemapped JPG ⋅ 5.4 MB. Francis Boyle INFINITY Co.,Ltd. Devin Harris HDR Light Studio Peter Baintner Dayvid Iannaci Nicholas Nykamp Analog. HDR Light Studio is a dedicated tool for creating lighting. It connects to your 3D software providing a fast and easy way to light your 3D images. Real-time and interactive - simply ‘drag and drop’ lights onto your 3D model. The software is compatible with 3ds Max, Maya, Cinema 4D, MODO, VRED and many more.
Lightmap HDR Light Studio 5.4.2 Win x64
Title: Lightmap HDR Light Studio 5.4.2 Win x64
Info:
Lightmap HDR Light Studio 5 – The lighting tool for 3D artists – HDR Light Studio provides a fast and precise way to light a 3D model. The lighting design is saved as a high dynamic range, high resolution image that can be used in any renderer.
Lightmap HDR Light Studio 5 – The lighting tool for 3D artists – HDR Light Studio provides a fast and precise way to light a 3D model. The lighting design is saved as a high dynamic range, high resolution image that can be used in any renderer.
Image Lights
Load your own environment maps as a base for your lighting design. Add your own high dynamic range images to provide additional lighting or select from our preset lights. Choose from three projection mappings – 3D, canvas or spherical – when placing your lights. Use mattes to shape the illumination with our Gobo lights.
Load your own environment maps as a base for your lighting design. Add your own high dynamic range images to provide additional lighting or select from our preset lights. Choose from three projection mappings – 3D, canvas or spherical – when placing your lights. Use mattes to shape the illumination with our Gobo lights.
Render View
HDR Light Studio includes a very fast renderer optimised to help you light models rather than render your final image. You can place lights just by clicking on where you’d like it to reflect in the model. Alembic, FBX, Collada, OBJ and MI formats supported.
HDR Light Studio includes a very fast renderer optimised to help you light models rather than render your final image. You can place lights just by clicking on where you’d like it to reflect in the model. Alembic, FBX, Collada, OBJ and MI formats supported.
Blend Modes
Use blend modes to adjust the colour of all or parts of the canvas. Add, subtract, multiply, over, clamp, color, saturation and hue blend modes are supported.
Use blend modes to adjust the colour of all or parts of the canvas. Add, subtract, multiply, over, clamp, color, saturation and hue blend modes are supported.
Full Feature List
– Professional lighting software for creating HDRI maps for image based lighting
– Add, move and edit lights on a lat-long rectangular canvas.
– Lights displayed on the canvas are distorted automatically so that they appear undistorted when projected using a 3D spherical environment map. Three projection types are included for content placed on the canvas: Planar, 3D (Lat-Long), Spherical.
– Procedural and image based lighting content – including procedural sky.
– Load BMP, Cineon, HDR, IFF, JPG, OpenEXR, PNG, PSD, Targa, Tiff files as lighting content. For large image files, converting to a mip-mapped image format before loading significantly increases performance.
– Over one hundred high resolution, high dynamic range images of spotlights, softboxes, umbrellas and other light sources are included with HDR Light Studio 5. These can be dragged from the presets panel and dropped onto the 3D model, canvas or light list.
– Blend modes determine how the lights are composited. Add, Multiply, Over, Low Pass, Color, Saturation, Hue, Amplify are included.
– Variable sized canvas can be zoomed and panned for precision lighting.
– Our patented “LightPaint” technology enables you to position lights accurately on the environment map by clicking where you’d like the lighting effect on the 3D model. Rim mode allows quick positioning of light behind your model. This approach removes much of the trial and error of traditional lighting setups.
– Lights are managed in a list and can be switched off, soloed, re-ordered and locked. The position in the list determines the order in which the lights are composited on the HDR canvas.
– Toolbars provide quick access to all light types: Round Light, Rect Light, Hex Light, Gradient Light, Picture Light, Dark Light, Sun Shade, Gradient Background, Picture Background, Sky Background and the Uber Light. Uber Light is a flexible multi-purpose light with additional Alpha controls.
– Frequently used light parameters (brightness, scale, rotation) can be adjusted using a dragable area of the interface.
– 3D models are rendered and displayed in the Render View window. An optimised renderer is used to provide an instant preview of your lighting design as you add, move, edit and delete lights, or change the surface characteristics of your model. There are options to render with a shadow catcher floor and display a solid color, flat image or the environment map in the background of your shot.
– Supported 3D model formats: Collada, Mental Images, OBJ, Alembic (time support in seconds) and FBX (Windows only).
– Flexible user interface with panels that can be docked, undocked, tabbed, resized and hidden. Includes a range of useful interface layouts.
– Canvas pixel probe provides RGBA and HSV values.
– Canvas exposure control.
– Canvas channel controls to view HSVA, HSV, Red, Green, Blue, Alpha.
– Unlimited Undo/Redo.
– Optional plug-in connections are available to buy that link HDR Light Studio to your 3D software. These connections seamlessly push the model to HDR Light Studio and pull the environment map back into the 3D application without having to import/export via the filesystem. Connections also allow you to view each of your lighting changes both in HDR Light Studio?s optimised renderer and in your 3D app?s final renderer.
– Supported connections include: 3ds Max, Maya, Cinema 4D, MODO, LightWave3D. (Coming soon to Houdini, Bunkspeed, VRED, Maxwell Studio, Rhino 3D)
– Industry standard OpenColorIO color management.
– Save lighting as HDR file or OpenEXR file (version 2) with Mip Mapping option.
– HDR Light Studio is built for 64bit editions of Windows, Mac OS X and Linux.
– Easily unlock the product using activation codes, built on industry standard RLM license keys.
– Nodelocked and floating licenses available.
– Professional lighting software for creating HDRI maps for image based lighting
– Add, move and edit lights on a lat-long rectangular canvas.
– Lights displayed on the canvas are distorted automatically so that they appear undistorted when projected using a 3D spherical environment map. Three projection types are included for content placed on the canvas: Planar, 3D (Lat-Long), Spherical.
– Procedural and image based lighting content – including procedural sky.
– Load BMP, Cineon, HDR, IFF, JPG, OpenEXR, PNG, PSD, Targa, Tiff files as lighting content. For large image files, converting to a mip-mapped image format before loading significantly increases performance.
– Over one hundred high resolution, high dynamic range images of spotlights, softboxes, umbrellas and other light sources are included with HDR Light Studio 5. These can be dragged from the presets panel and dropped onto the 3D model, canvas or light list.
– Blend modes determine how the lights are composited. Add, Multiply, Over, Low Pass, Color, Saturation, Hue, Amplify are included.
– Variable sized canvas can be zoomed and panned for precision lighting.
– Our patented “LightPaint” technology enables you to position lights accurately on the environment map by clicking where you’d like the lighting effect on the 3D model. Rim mode allows quick positioning of light behind your model. This approach removes much of the trial and error of traditional lighting setups.
– Lights are managed in a list and can be switched off, soloed, re-ordered and locked. The position in the list determines the order in which the lights are composited on the HDR canvas.
– Toolbars provide quick access to all light types: Round Light, Rect Light, Hex Light, Gradient Light, Picture Light, Dark Light, Sun Shade, Gradient Background, Picture Background, Sky Background and the Uber Light. Uber Light is a flexible multi-purpose light with additional Alpha controls.
– Frequently used light parameters (brightness, scale, rotation) can be adjusted using a dragable area of the interface.
– 3D models are rendered and displayed in the Render View window. An optimised renderer is used to provide an instant preview of your lighting design as you add, move, edit and delete lights, or change the surface characteristics of your model. There are options to render with a shadow catcher floor and display a solid color, flat image or the environment map in the background of your shot.
– Supported 3D model formats: Collada, Mental Images, OBJ, Alembic (time support in seconds) and FBX (Windows only).
– Flexible user interface with panels that can be docked, undocked, tabbed, resized and hidden. Includes a range of useful interface layouts.
– Canvas pixel probe provides RGBA and HSV values.
– Canvas exposure control.
– Canvas channel controls to view HSVA, HSV, Red, Green, Blue, Alpha.
– Unlimited Undo/Redo.
– Optional plug-in connections are available to buy that link HDR Light Studio to your 3D software. These connections seamlessly push the model to HDR Light Studio and pull the environment map back into the 3D application without having to import/export via the filesystem. Connections also allow you to view each of your lighting changes both in HDR Light Studio?s optimised renderer and in your 3D app?s final renderer.
– Supported connections include: 3ds Max, Maya, Cinema 4D, MODO, LightWave3D. (Coming soon to Houdini, Bunkspeed, VRED, Maxwell Studio, Rhino 3D)
– Industry standard OpenColorIO color management.
– Save lighting as HDR file or OpenEXR file (version 2) with Mip Mapping option.
– HDR Light Studio is built for 64bit editions of Windows, Mac OS X and Linux.
– Easily unlock the product using activation codes, built on industry standard RLM license keys.
– Nodelocked and floating licenses available.
Originally posted on 24 July 2019. Scroll down for news of the Drop 4 update.
Lightmap has released HDR Light Studio Tungsten, the new version of its real-time lighting design tool, adding a versatile new Composites system for combining lights.
The firm has also changed its pricing model for the software, bundling the connection plugins to CAD and DCC tools with the core application, and introducing new Indie and Automotive plans.
Design your own synthetic HDRI-based studio lighting set-ups
Used in a range of industries from automotive and design visualisation to visual effects, HDR Light Studio enables artists to design their own synthetic HDRIs.
Used in a range of industries from automotive and design visualisation to visual effects, HDR Light Studio enables artists to design their own synthetic HDRIs.
These can be created by dragging lights around on a rectangular canvas, or by clicking directly in the render view to position highlights, at least in host applications that support the software’s LightPaint system.
LightPaint can also be used to create supplementary area lights inside the host 3D app.
New in Tungsten: Composites create new ways to edit lights, or combine them with HDRIs
To that, the Tungsten release – it’s effectively HDR Light Studio 2019.1, Lightmap having switched to codenames for major updates last year – adds a new feature: Composites.
To that, the Tungsten release – it’s effectively HDR Light Studio 2019.1, Lightmap having switched to codenames for major updates last year – adds a new feature: Composites.
It works a bit like precomps do in After Effects, enabling users to combine separate light sources within the software’s light list into a single unified source before generating the final synthetic HDRI.
The operation is non-destructive, and lights may be nested multiple levels deep.
At its simplest, this makes it possible to perform adjustments to several lights at once, or to group related sources to help organise a lighting set-up.
However, the real power of Composites lies in the new workflows they open up for editing lights, or for combining lights with existing HDRIs.
Use cases range from adding hot spots to a synthetic softbox to using an existing HDRI to create gobos for synthetic window lights, and even moving features in a photographic HDRI around at will.
The video above provides a good summary of the possibilities, and this blog post discusses the new workflows in more detail.
The release also extends the software’s Add, Multiply and Low Pass blend modes: you can find a full list of changes in the online release notes.
Connection plugins now bundled with the core software, two new rental plans
The other major change is to the pricing model: whereas the connection plugins to CAD and DCC applications were previously sold separately, most of them are now bundled with the core software.
The other major change is to the pricing model: whereas the connection plugins to CAD and DCC applications were previously sold separately, most of them are now bundled with the core software.
The bundled plugins include all of the connections to DCC tools – 3ds Max, Cinema 4D, Houdini, LightWave, Maxwell Studio, Maya, Modo and OctaneRender Standalone – plus Rhino and SolidWorks Visualize.
That raises the price of a node-locked perpetual licence from $995 to $1,295, although given that the plugins used to start at $145, the total cost will be the same or lower for anyone using at least two.
Lightmap has also introduced two new, rental-only deals: a $140/year Indie subscription, for users with revenues under $100,000/year, and an Automotive subscription, which starts at $1,495.
The latter provides access to three further connection plugins not included in the standard bundle, DeltaGen, Patchwork 3D and VRED, plus extra support options.
One other change is that perpetual floating licences have been dropped: the only way to get a floating licence is now through one of the subscription plans.
Updated 24 July 2019: Lightmap has released HDR Light Studio Tungsten Drop 2, its latest subscription update. (The original Tungsten release is officially Drop 1, so there’s no intervening update.)
The release updates the Cinema 4D and Modo integration plugins, enabling users to see the interactive render view from the host software directly inside HDR Light Studio, and use the LightPaint system within it.
In Modo, this works with the native renderer and OctaneRender; in Cinema 4D, with Arnold, OctaneRender, Redshift and Thea Render. Similar functionality is already available for 3ds Max and Maya.
In a separate change, the Cinema 4D integration also now supports Corona Renderer.
Hdr Light Studio 5
The render view in the core software now supports version 3.4.0 of Embree, Intel’s open-source CPU ray tracing kernels, making performance “up to 40% faster”.
Hdr Light Studio Price
Updated 15 December 2019: HDR Light Studio Tungsten Drop 3 is now available.
It’s a smaller update, adding the option to undock and float user interface panels, and reducing start-up times by building a cache of thumbnail images for presets the first time that Drop 3 runs.
Lightmap has also added support for V-Ray, Octane and RenderMan to the Houdini plugin, adding to the existing support for Redshift, Arnold and Houdini’s native Mantra renderer.
Make me a sammich mac os.
Updated 3 April 2020: Lightmap has released HDR Light Studio Tungsten Drop 4, expanding the software’s lighting Presets system.
Users can edit the tags and descriptions for their own custom presets, or assign presets to a set of Favorites.
There are also a number of workflow improvements, including a keyboard shortcut to toggle the Area Light property, and a one-click workflow for updating scene lights from a preset.
Pricing and availability
HDR Light Studio Tungsten Drop 4 is available for Windows 7+, macOS 10.12+ and various Linux distros.
HDR Light Studio Tungsten Drop 4 is available for Windows 7+, macOS 10.12+ and various Linux distros.
Connection plugins are available for a range of common DCC and CAD tools: you can see a table of versions supported and HDR Light Studio features available here.
The new pricing options are discussed in the story above. You can find a comparison table of the different perpetual licence and rental options on Lightmap’s website.
Read more about the new features in HDR Light Studio on Lightmap’s blog
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Tags: 3ds max, Arnold, blend modes, Cinema 4D, combine light sources, Composites, Corona Renderer, DeltaGen, Drop 2, Drop 3, Drop 4, edit HDRI, Embree, group lights, HDR Light Studio, HDR Light Studio Tungsten, HDRI, Houdini, lighting design, Lightmap, LightWave, Maxwell, Maya, modo, new features, OctaneRender, Patchwork 3D, plugin, presets, price, ray tracing, Redshift, Solidworks, synthetic HDRI, system requirements, Thea Render, undock interface panel, VRED